#ifndef DOT_SCENE_NODE_PROPERTY_H_
#define DOT_SCENE_NODE_PROPERTY_H_

#include "stdafx.h"

namespace rpg {

	struct DotSceneNodeProperty {
		Ogre::String nodeName;
		Ogre::String propertyName;
		Ogre::String valueName;
		Ogre::String typeName;

		DotSceneNodeProperty(const Ogre::String &nodeName, const Ogre::String &propertyName, const Ogre::String &valueName, const Ogre::String &typeName);
	};

}

#endif /* DOT_SCENE_NODE_PROPERTY_H_ */
